Commit Graph

741 Commits

Author SHA1 Message Date
Jaby 81627e25a8 Move GPU tests into an Overlay 2023-06-14 21:39:48 +02:00
Jaby b2886dfdac Support linking primitives 2023-06-13 21:21:02 +02:00
Jaby c705c3627c Support basic linked elements 2023-06-12 21:47:56 +02:00
Jaby cc77237150 Support all primitives 2023-06-05 22:44:45 +02:00
Jaby 299ba7a9d6 Prepare for textured sprites; better integration of GPU types 2023-05-31 22:29:19 +02:00
Jaby 4136cca2e5 Support RectF 2023-05-30 22:06:38 +02:00
Jaby bb124e29a0 Support all the line types in a somewhat decent way 2023-05-28 10:36:24 +02:00
Jaby 29728da2ee Improve LINE_F code 2023-05-27 22:21:02 +02:00
Jaby Blubb 4f11903ed2 Bound line type 2023-05-27 17:07:15 +02:00
Jaby Blubb 8679932d73 Introduce is_render_primitive type_trait 2023-05-27 16:40:59 +02:00
Jaby Blubb fc0e2db726 Support LINE_F 2023-05-27 15:14:19 +02:00
Jaby 59991a480f Support transparency 2023-05-26 22:20:43 +02:00
Jaby 7d53d38e73 Cleaned up primitives 2023-05-24 22:06:56 +02:00
Jaby f77750c054 Support GPU Primitives as constexpr 2023-05-24 20:55:43 +02:00
Jaby 3c22e70e94 Support POLY_GT4 2023-05-23 21:11:01 +02:00
Jaby 0b9162e00c Support gouraud rectangle 2023-05-23 20:39:11 +02:00
Jaby c9ec0c7f2d Support POLY_FT4 2023-05-19 22:26:53 +02:00
Jaby 70d0fd3494 Use POLY_F4 and clean up code 2023-05-18 22:14:38 +02:00
Jaby 2b37aa3db8 Support POLY_F4 2023-05-18 22:14:09 +02:00
Jaby 2e2389ba9a Prepare for quads 2023-05-18 21:24:40 +02:00
Jaby 530a7cff72 Support more primitives 2023-05-17 22:59:21 +02:00
Jaby 04c6f7fb77 Support Gouraud Shading 2023-05-15 21:59:06 +02:00
Jaby e74cba6dfe Support textured triangles 2023-05-15 21:14:37 +02:00
Jaby 09b16dae16 Draw first triangle 2023-05-07 00:07:20 +02:00
Jaby 5ccbd2ebd1 Replace unsafe code with raw trait 2023-05-01 23:01:35 +02:00
Jaby de4ba5e1f3 Fix image conversion and CLUT placement 2023-05-01 22:37:41 +02:00
Jaby Blubb b758d7528e Include asset build into makefile 2023-05-01 11:02:33 +02:00
Jaby Blubb 958ce0e7fd Fix fconv for clut images 2023-05-01 11:02:07 +02:00
Jaby Blubb 04ec3f89f1 Fix small bug 2023-04-30 16:40:01 +02:00
Jaby Blubb 34f78e08b1 Try loading TexturePage 2023-04-30 16:31:07 +02:00
Jaby Blubb 406e803234 Do not display help in red 2023-04-30 15:46:47 +02:00
Jaby Blubb e8ae8a8798 Do not display the help in red for fconv 2023-04-30 15:33:32 +02:00
Jaby Blubb 70142ba64f Put RebuildTarget into own file 2023-04-30 15:33:12 +02:00
Jaby Blubb bf0ae11a53 Create Test TileMap 2023-04-30 15:31:55 +02:00
Jaby Blubb 60049cc9e5 Add BootImage to second DisplayBuffer during boot 2023-04-30 14:18:11 +02:00
Jaby 169c53e434 Fix broken DisplayArea 2023-04-27 21:23:06 +02:00
Jaby e3b2a3026c Remove printf 2023-04-26 22:07:38 +02:00
Jaby df9506b585 Create a frame rate 2023-04-26 22:06:47 +02:00
Jaby bd6891b371 Cleanup GPU code more 2023-04-26 20:42:44 +02:00
Jaby 34f8602693 Measure the busy loop for real hardware later 2023-04-26 19:09:49 +02:00
Jaby c1ff1187f9 Add busy loop code and make HighResTimer work on demand rather automatically or ifdefed 2023-04-26 19:09:07 +02:00
Jaby ed612b00a3 Create PoolBox project 2023-04-25 18:12:42 +02:00
Jaby 2090fa84f6 Use more generic enviroment variable name 2023-04-25 18:11:19 +02:00
Jaby Blubb 464dd8f7d5 Update template with latest tools; Add install batch file for easy usage with VSCode addon 2023-04-22 15:45:07 +02:00
Jaby Blubb 2f88f0c429 Add colored output to most tools; Make mkoverlay more tolerant for missing overlay files; Make psxcdgen_ex emit a warning when no license file is specified 2023-04-22 15:44:21 +02:00
jaby cf19595e47 Merge pull request 'Support Overlays' (#2) from Overlay-The-Beginning_CDDrive into main
Reviewed-on: #2
2023-04-22 09:38:31 +00:00
Jaby 149dbf06fe Move the bit types to tool_helper and merge them 2023-04-20 21:01:27 +02:00
Jaby f1fa227f58 Finish wslpath 2023-04-18 21:58:34 +02:00
Jaby 660f4fe150 Create wslpath project 2023-04-17 21:45:03 +02:00
Jaby 44987ba5d9 Support LZ4 compression in psxcdgen_ex 2023-04-17 21:34:24 +02:00