58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
#include "../include/asset_mgr.hpp"
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#include "include/font_writer.hpp"
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#include "include/menu.hpp"
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#include "include/paco.hpp"
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#include <FontWriter/fonts.hpp>
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#include <FontWriter/font_writer.hpp>
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#include <PSX/Periphery/periphery.hpp>
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#include <stdio.h>
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using namespace JabyEngine;
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static const Menu::SimpleMenu::Entry MenuEntries[] = {
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{"Menu 1"},
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{"Menu 2"},
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{"Menu 3"},
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{"Menu 4"},
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{"Menu 5"}
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};
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// Do we want this namespace?
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// Do we want Paco to be HERE?!
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static object::Paco paco;
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static Menu::SimpleMenu menu;
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static void setup() {
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Assets::Main::load();
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FontWriter::setup();
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paco.setup();
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menu.setup(MenuEntries);
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}
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static void update() {
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static const char Title[] = "Pool Box";
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static constexpr auto TitleLength = (sizeof(Title) - 1)*DefaultFont::Info.font_size.width;
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Periphery::query_controller();
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auto cursor = FontWriter::update(JabyEngine::Make::PositionI16((GPU::Display::Width-TitleLength)/2, 16));
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paco.update();
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FontWriter::new_font_writer.write(cursor, Title, GPU::Color24::Yellow(), &FontWriter::wiggle);
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menu.update(FontWriter::bios_font_writer, cursor, Make::PositionI16(8, 64));
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}
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static void render() {
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FontWriter::new_font_writer.render();
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FontWriter::bios_font_writer.render();
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paco.render();
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}
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void main() {
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setup();
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while(true) {
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update();
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GPU::swap_buffers_vsync(1);
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render();
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}
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} |