34 lines
1.0 KiB
Markdown
34 lines
1.0 KiB
Markdown
# Auto LBA
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## Table of Contents
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- [In Code](#in-code)
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- [Overlay](#overlay)
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- [Main file](#main-file)
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- [For CD generation](#for-cd-generation)
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To support the `Auto LBA` feature changes need to be applied to the source files and the CD configuration file. The changes for the source files depend on if they are an Overlay or part of the main executable.
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---
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## In Code
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To use the `Auto LBA` feature the LBAs first need to be defined in either an `enum` or `enum struct`. These need to fit a special pattern.
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`__jabyengine_start_lba_request` needs to be the first entry while `__jabyengine_end_lba_request` needs to be the last. Each LBA entry needs to be declared with `__jabyengine_request_lba_for` followed by the name for the enum entry and the file path on the disk.
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```c++
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#include <PSX/AutoLBA/auto_lba.hpp>
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enum LBA {
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__jabyengine_start_lba_request
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__jabyengine_request_lba_for(SYSTEM_CNF, "SYSTEM.CNF"),
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__jabyengine_end_lba_request
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};
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```
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### __Overlay__
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More Text
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### __Main file__
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Text
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## For CD generation |