jabyengine/examples/PoolBox/application/src/main_assets.cpp

18 lines
460 B
C++

#include "assets.hpp"
#include <PSX/File/Processor/cd_file_processor.hpp>
#include <PSX/AutoLBA/auto_lba_declaration.hpp>
#include <stdio.h>
namespace Assets {
enum LBA {
__jabyengine_start_lba_request
__jabyengine_request_lba_for(FONT, "ASSETS/MAIN/FONT.BIN"),
__jabyengine_end_lba_request
};
__declare_lba_header(LBA);
void load_for_main() {
printf("Loading assets! %i\n", lba[LBA::FONT].get_lba());
}
}