92 lines
4.9 KiB
Markdown
92 lines
4.9 KiB
Markdown
- [JabyEngine](#jabyengine)
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- [About](#about)
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- [Podman](#podman)
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- [How to build](#how-to-build)
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- [Building `JabyEngine` (without VSCode)](#building-jabyengine-without-vscode)
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- [Building support library (without VSCode)](#building-support-library-without-vscode)
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- [`FontWriter` (without VSCode)](#fontwriter-without-vscode)
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- [Building `PoolBox` (without VSCode)](#building-poolbox-without-vscode)
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- [Media creators](#media-creators)
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- [JabyEngine](#jabyengine-1)
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- [PoolBox](#poolbox)
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- [Special thanks](#special-thanks)
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- [TODO before commit](#todo-before-commit)
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# JabyEngine
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## About
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JabyEngine is my personal attempt to eventually make my own PS1 game from "ground up". Originally I didn't indented to release this code publicly but recently I decided to give it a try. If you read this, thank you!
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## Podman
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* `sudo apt install podman`
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* `podman build -t jaby_engine <Folder of Dockerfile>`
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* `podman images`: lists all images
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* `podman image rm <COMMIT ID>`: removes an image
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* `podman run -it <COMMIT ID> /bin/bash`: runs bash and interactive
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* `podman run --rm <-v <local_folder>:<absolute docker_folder> <-e ENV_VAR=VALUE> jaby_engine`: clean up after run
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* `podman image tree <TAG/ID>`: lists usefull information
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* `podman run --rm -it -v ${JABY_ENGINE_PATH}:${JABY_ENGINE_PATH} jaby_engine /bin/bash` maybe a good idea...?
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* `${JABY_ENGINE_PATH}/scripts/podman_jaby_engine.sh make all BUILD_PROFILE=release PSX_TV_FORMAT=PAL CUSTOM_CONFIG=`
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## How to build
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JabyEngine relies on linux to be build. For Windows users it uses `wsl` instead but support for it might get dropped during further development.
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The following environment variables should be set:
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* `JABY_ENGINE_PATH`: The path to the root folder of this repo
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* `PSX_LICENSE_PATH`: The path to a folder containing the PS1 licenses for generating a CD.
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Additionally you can also specify the following optional environment variables:
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* `JABY_ENGINE_NO_DOCKER`: Turns off usage of `podman` for build. This is only recommended for specific development.
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### Building `JabyEngine` (without VSCode)
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`make` requires the following values to be passed:
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* `BUILD_PROFILE`: `debug`/`release`
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* `PSX_TV_FORMAT`: `PAL`/`NTSC`
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* `CUSTOM_CONFIG`: Empty or folder name under `./config`
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### Building support library (without VSCode)
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These projects shall eventually turn into useful extensions for the engine. So far they are more tests then proper code. However `PoolBox` is depended on `FontWriter`.
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#### `FontWriter` (without VSCode)
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`make` requires the following values to be passed:
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* `BUILD_PROFILE`: `debug`/`release`
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### Building `PoolBox` (without VSCode)
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`PoolBox` is the one and only example project so far.
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`make` requires the following values to be passed:
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* `BUILD_PROFILE`: `debug`/`release`
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* `REGION`: `SCEE`/`SCEA`/`SCEI`
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* `CUSTOM_CONFIG`: Empty or folder name under `$(JABY_ENGINE_PATH)/config`
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# Media creators
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## JabyEngine
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| Art | Author |
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|-----------------------------------------------------------------|------------------------------------------------------------|
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| `ressources\Splash_ntsc.png` <br/> `ressources\Splash_ntsc.png` | Niuka |
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| `bin/extern/32BIT.TMD` | http://psx.arthus.net/homebrew/assets/boot_logos/32BIT.TMD |
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## PoolBox
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| Art | Author |
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|-----------------------------------------------------------------|-------------|
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| `examples\PoolBox\assets\AllTheJaby.png` | Niuka |
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| `examples\PoolBox\assets\IconTexture.png` | Charlie Nax |
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| `examples\PoolBox\assets\Paco.png` | Paco |
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| Music | Author |
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|---------------------------------------------------------------------------|---------------------------------------|
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| `examples\PoolBox\assets\audio\apple.wav` | ??? |
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| `examples\PoolBox\assets\audio\blubb-mono.wav` | ??? |
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| `examples\PoolBox\assets\audio\Evacuation_cdda.wav` | Cody the white tiger |
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| `examples\PoolBox\assets\audio\Friendship_samp.wav` | From Dragon Quest VII |
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| `examples\PoolBox\assets\audio\jlbrock44_Three_Kings_Funk_cdda_ready.wav` | `Three Kings Funk` by spinningmerkaba |
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| `examples\PoolBox\assets\audio\OnMyOwn_BailBonds.mp3` | `On My Own` by Bail Bonds |
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# Special thanks
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* Cody the white tiger
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* Nicolas Noble
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* Pyravia
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* Sickle
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# TODO before commit
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* Remove `wslpath`
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* Double check documentation |