2.5 KiB
2.5 KiB
Rust bla
cargo install cargo-edit
Media creators
JabyEngine
Art | Author |
---|---|
ressources\Splash_ntsc.png ressources\Splash_ntsc.png |
Niuka |
PoolBox
Art | Author |
---|---|
examples\PoolBox\assets\AllTheJaby.png |
Niuka |
examples\PoolBox\assets\IconTexture.png |
Charlie Nax |
examples\PoolBox\assets\Paco.png |
Paco |
Music | Author |
---|---|
examples\PoolBox\assets\audio\apple.wav |
??? |
examples\PoolBox\assets\audio\blubb-mono.wav |
??? |
examples\PoolBox\assets\audio\Evacuation_cdda.wav |
Cody the white tiger |
examples\PoolBox\assets\audio\Friendship_samp.wav |
From Dragon Quest VII |
examples\PoolBox\assets\audio\jlbrock44_Three_Kings_Funk_cdda_ready.wav |
Three Kings Funk by spinningmerkaba |
examples\PoolBox\assets\audio\OnMyOwn_BailBonds.mp3 |
On My Own by Bail Bonds |
Special thanks
Compatibility
- PS1
- Emulator
- Duckstation
- No$PSX
- Xebra
- Real Hardware
- Emulator
- PS3
- Emulator
- Real Hardware
TODO
- Ko-fi supporter list
- Support more GTE
- Easy serial code swap
- Support .subst files to be substituted with environment variables
- Support pop-fe
- PS3 PKG generation tool?
- PS3 runtime detection?
- Move DMA code to public include for custom loading of files?
- Maybe make it an interface with SPU/GPU as a specification...?
- Could be empty classes that the linker maps to 0 or somewhere
- Could be a all static struct (I like that better; We are not Nicolas Noble)
- Redo the IO ports again...?
- Support better file loading with threads
- Loading Screen with GPU IO? (Does DMA and IO work together?)