jabyengine/include/PSX/GPU/gpu_primitives.hpp

151 lines
6.0 KiB
C++

#ifndef __JABYENGINE_GPU_PRIMITIVES_HPP__
#define __JABYENGINE_GPU_PRIMITIVES_HPP__
#include "gpu_types.hpp"
#include <PSX/System/IOPorts/gpu_io.hpp>
namespace JabyEngine {
namespace GPU {
namespace internal {
struct Code {
static constexpr uint8_t CmdValue = 0b001;
static constexpr auto BitCorrection = 24;
static constexpr auto CmdID = BitRange::from_to(29 - BitCorrection, 31 - BitCorrection);
static constexpr auto GouraudShading = Bit(28 - BitCorrection);
static constexpr auto FlatShading = !GouraudShading;
static constexpr auto QuardVertics = Bit(27 - BitCorrection);
static constexpr auto TriVertics = !QuardVertics;
static constexpr auto Textured = Bit(26 - BitCorrection);
static constexpr auto Untextured = !Textured;
static constexpr auto SemiTransparent = Bit(25 - BitCorrection);
static constexpr auto NonTransparent = !SemiTransparent;
static constexpr auto BlendTexture = Bit(24 - BitCorrection);
static constexpr auto NoBlendTexture = !BlendTexture;
uint8_t value = bit::value::set_normalized(0u, CmdID.with(CmdValue));
constexpr Code() = default;
constexpr Code(const Code& code) : value(code.value) {
}
constexpr Code& set(Bit bit) {
this->value = bit::set(this->value, bit);
return *this;
}
constexpr Code& set(ClearBit bit) {
this->value = bit::set(this->value, bit);
return *this;
}
};
// Concept for now
template<typename T>
struct Hooked {
uint32_t hook;
T primitive;
};
template<typename T>
struct CodeInterface {
constexpr T& set_semi_transparent() {
static_cast<T*>(this)->code.set(Code::SemiTransparent);
return *static_cast<T*>(this);
}
constexpr T& set_non_transparent() {
static_cast<T*>(this)->code.set(Code::NonTransparent);
return *static_cast<T*>(this);
}
constexpr T& set_texture_blending() {
static_cast<T*>(this)->code.set(Code::BlendTexture);
return *static_cast<T*>(this);
}
constexpr T& set_non_texture_blening() {
static_cast<T*>(this)->code.set(Code::NoBlendTexture);
return *static_cast<T*>(this);
}
};
struct IsPrimitive {
static constexpr bool is_primitive = true;
typedef JabyEngine::GPU::internal::Code Code;
};
}
// Reexport for easier use
typedef JabyEngine::GPU_IO::SemiTransparency SemiTransparency;
typedef JabyEngine::GPU_IO::TexturePageColor TexturePageColor;
struct PageClut {
uint16_t value = 0;
constexpr PageClut() = default;
constexpr PageClut(uint16_t x, uint16_t y) : value((y <<6 ) | ((x >> 4) & 0x3f)) {
}
};
struct TPage {
static constexpr auto TexturePageX = BitRange::from_to(0, 3);
static constexpr auto TexturePageY = BitRange::from_to(4, 4);
static constexpr auto SemiTransparency = BitRange::from_to(5, 6);
static constexpr auto TextureClut = BitRange::from_to(7, 8);
uint16_t value = 0;
constexpr TPage() = default;
constexpr TPage(uint16_t x, uint16_t y, ::JabyEngine::GPU::SemiTransparency transparency, TexturePageColor clut_color) : value(TexturePageX.as_value(x >> 6) | TexturePageY.as_value(y >> 8) | SemiTransparency.as_value(static_cast<uint16_t>(transparency)) | TextureClut.as_value(static_cast<uint16_t>(clut_color))) {
}
};
/*
1
/ \
3 - 2
*/
struct POLY_F3 : public internal::IsPrimitive, public internal::CodeInterface<POLY_F3> {
static constexpr auto IdentityCode = Code().set(Code::FlatShading).set(Code::TriVertics).set(Code::Untextured).set(Code::NonTransparent).set(Code::NoBlendTexture);
Color24 color;
Code code = IdentityCode;
Vertex vertex0;
Vertex vertex1;
Vertex vertex2;
constexpr POLY_F3() = default;
constexpr POLY_F3(const PositionI16 (&verticies)[3], Color24 color) : color(color), code(IdentityCode), vertex0(verticies[0]), vertex1(verticies[1]), vertex2(verticies[2]) {
}
};
struct POLY_FT3 : public internal::IsPrimitive, public internal::CodeInterface<POLY_FT3> {
static constexpr auto IdentityCode = Code(POLY_F3::IdentityCode).set(Code::Textured);
Color24 color;
Code code = IdentityCode;
Vertex vertex0;
PagePosition page0;
PageClut page_clut;
Vertex vertex1;
PagePosition page1;
TPage tpage;
Vertex vertex2;
PagePosition page2;
uint16_t padded;
constexpr POLY_FT3() = default;
constexpr POLY_FT3(const PositionI16 (&verticies)[3], const PagePosition (&page_pos)[3], TPage tpage, PageClut clut, Color24 color)
: color(color), code(IdentityCode), vertex0(verticies[0]), page0(page_pos[0]), page_clut(clut),
vertex1(verticies[1]), page1(page_pos[1]), tpage(tpage), vertex2(verticies[2]), page2(page_pos[2]) {
}
};
static_assert(sizeof(POLY_F3) == 16);
static_assert(sizeof(POLY_FT3) == 28);
}
}
#endif // !__JABYENGINE_GPU_PRIMITIVES_HPP__