jabyengine/readme.md

2.5 KiB

Rust bla

  • cargo install cargo-edit

Media creators

JabyEngine

Art Author
ressources\Splash_ntsc.png
ressources\Splash_ntsc.png
Niuka

PoolBox

Art Author
examples\PoolBox\assets\AllTheJaby.png Niuka
examples\PoolBox\assets\IconTexture.png Charlie Nax
examples\PoolBox\assets\Paco.png Paco
Music Author
examples\PoolBox\assets\audio\apple.wav ???
examples\PoolBox\assets\audio\blubb-mono.wav ???
examples\PoolBox\assets\audio\Evacuation_cdda.wav Cody the white tiger
examples\PoolBox\assets\audio\Friendship_samp.wav From Dragon Quest VII
examples\PoolBox\assets\audio\jlbrock44_Three_Kings_Funk_cdda_ready.wav Three Kings Funk by spinningmerkaba
examples\PoolBox\assets\audio\OnMyOwn_BailBonds.mp3 On My Own by Bail Bonds

Special thanks

Compatibility

  • PS1
    • Emulator
      • Duckstation
      • No$PSX
      • Xebra
    • Real Hardware
  • PS3
    • Emulator
    • Real Hardware

TODO

  • Ko-fi supporter list
  • Support more GTE
  • Easy serial code swap
    • Support .subst files to be substituted with environment variables
    • Support pop-fe
  • PS3 PKG generation tool?
  • PS3 runtime detection?
  • Move DMA code to public include for custom loading of files?
    • Maybe make it an interface with SPU/GPU as a specification...?
    • Could be empty classes that the linker maps to 0 or somewhere
    • Could be a all static struct (I like that better; We are not Nicolas Noble)
    • Redo the IO ports again...?
  • Support better file loading with threads
    • Loading Screen with GPU IO? (Does DMA and IO work together?)