Load Overlay
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parent
f2183b3a99
commit
c142f3b0d6
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@ -4,7 +4,7 @@
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"pattern": "bin/*/src/Overlay/TimerTests/*.o"
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},
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"gpu_tests": {
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"pattern": "bin/*/src/Overlay/GPUTests/*.o"
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"pattern": "bin/*/src/Overlay/GPUTest/*.o"
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}
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}
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}
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@ -9,4 +9,8 @@ namespace Assets {
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void load();
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}
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namespace Overlay {
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void load_gpu_test();
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}
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}
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@ -0,0 +1,17 @@
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#include <PSX/AutoLBA/auto_lba.hpp>
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#include <PSX/AutoLBA/auto_lba_declaration.hpp>
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#include <stdio.h>
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enum LBA {
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__jabyengine_start_lba_request
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__jabyengine_request_lba_for(PACO, "ASSETS/MAIN/PACO.BIN"),
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__jabyengine_end_lba_request
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};
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__declare_lba_header(LBA);
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namespace GPUTest {
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void main() {
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printf("BlubbBlubbBlubb!!\n");
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while(true);
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}
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}
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@ -0,0 +1,4 @@
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#pragma once
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namespace GPUTest {
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void main();
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}
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@ -2,6 +2,7 @@
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#include "include/font_writer.hpp"
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#include "include/menu.hpp"
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#include "include/paco.hpp"
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#include "Overlay/Overlays.hpp"
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#include <FontWriter/fonts.hpp>
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#include <FontWriter/font_writer.hpp>
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#include <PSX/Periphery/periphery.hpp>
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@ -9,6 +10,24 @@
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using namespace JabyEngine;
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struct StateChange {
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void (*asset_load)();
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void (*main)();
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static constexpr StateChange empty() {
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return StateChange{.asset_load = nullptr, .main = nullptr};
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}
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void clear() {
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this->asset_load = nullptr;
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this->main = nullptr;
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}
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bool contains_state() const {
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return this->main;
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}
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};
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static const Menu::SimpleMenu::Entry MenuEntries[] = {
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{"Menu 1"},
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{"Menu 2"},
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@ -21,14 +40,15 @@ static const Menu::SimpleMenu::Entry MenuEntries[] = {
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// Do we want Paco to be HERE?!
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static object::Paco paco;
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static Menu::SimpleMenu menu;
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static bool enter_loading = false;
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static StateChange state_changer;
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static void setup() {
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Assets::Main::load();
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FontWriter::setup();
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paco.setup();
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menu.setup([](uint32_t selection) {
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enter_loading = true;
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state_changer.asset_load = Assets::Overlay::load_gpu_test;
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state_changer.main = GPUTest::main;
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},MenuEntries);
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}
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@ -72,14 +92,19 @@ namespace LoadingScene {
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}
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static void run() {
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enter_loading = false;
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update();
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GPU::swap_buffers_vsync(1);
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render();
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GPU::swap_buffers_vsync(1);
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printf("End of execution!\n");
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while(true);
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state_changer.asset_load();
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state_changer.main();
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printf("Done in state!\n");
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while(true);
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state_changer.clear();
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}
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}
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@ -87,7 +112,7 @@ void main() {
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setup();
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while(true) {
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if(enter_loading) {
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if(state_changer.contains_state()) {
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LoadingScene::run();
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}
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@ -4,10 +4,13 @@
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#include <PSX/AutoLBA/auto_lba_declaration.hpp>
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#include <stdio.h>
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extern "C" uint32_t __gpu_tests_start;
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namespace Assets {
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enum LBA {
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__jabyengine_start_lba_request
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__jabyengine_request_lba_for(PACO, "ASSETS/MAIN/PACO.BIN"),
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__jabyengine_request_lba_for(PACO, "ASSETS/MAIN/PACO.BIN"),
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__jabyengine_request_lba_for(GPU_TEST_OVL, "GTO.BIN"),
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__jabyengine_end_lba_request
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};
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__declare_lba_header(LBA);
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@ -35,13 +38,29 @@ namespace Assets {
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}
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}
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template<size_t N>
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static void load(const CDFile (&files)[N]) {
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return load(files, N);
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}
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namespace Main {
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static const CDFile Files[] = {
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CDFileBuilder::simple_tim(LBA::PACO, PacoTIM)
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};
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void load() {
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::Assets::load(Files, sizeof(Files)/sizeof(Files[0]));
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::Assets::load(Files);
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}
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}
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namespace Overlay {
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static const CDFile Files[] = {
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CDFileBuilder::overlay(LBA::GPU_TEST_OVL, &__gpu_tests_start)
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};
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void load_gpu_test() {
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::Assets::load(Files);
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// Load Overlay assets?!
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}
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}
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}
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@ -4,8 +4,10 @@
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<License>%PSX_LICENSE_PATH%/LICENSEE.DAT</License>
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</Description>
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<Track>
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<File name = "SYSTEM.CNF">System.cnf</File>
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<Main name = "XXXX_AAA.AA" lba_source = "../application/src/asset_mgr.cpp">../application/bin/PSX-release/PoolBox.psexe</Main>
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<File name = "SYSTEM.CNF">System.cnf</File>
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<Main name = "XXXX_AAA.AA" lba_source = "../application/src/asset_mgr.cpp">../application/bin/PSX-release/PoolBox.psexe</Main>
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<Overlay name = "GTO.BIN" lba_source = "../application/src/Overlay/GPUTest/gpu_test.cpp">../application/bin/PSX-release/Overlay.gpu_tests</Overlay>
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<Directory name="ASSETS" hidden = "true">
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<Directory name = "MAIN">
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<File name = "PACO.BIN" lz4 = "already">../assets/bin/Paco.bin</File>
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<File name = "FONT.BIN" lz4 = "already">../assets/bin/TexturePage.bin</File>
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<File name = "ICON.BIN" lz4 = "already">../assets/bin/IconTexture.bin</File>
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</Directory>
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</Track>
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</ISO_Project>
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