Support textured triangles

This commit is contained in:
Jaby 2023-05-15 21:14:37 +02:00
parent 09b16dae16
commit e74cba6dfe
3 changed files with 101 additions and 25 deletions

View File

@ -39,17 +39,19 @@ static void load_assets() {
}
void main() {
const JabyEngine::GPU::POLY_F3 triangle(
JabyEngine::GPU::Color24(0x0, 0xFF, 0xFF),
{
{0, 0}, {320*2, 127}, {0, 255}
}
);
printf("Hello PoolBox!\n");
const JabyEngine::GPU::POLY_F3 triangle({{0, 0}, {64, 64}, {0, 64}}, JabyEngine::GPU::Color24(0x0, 0xFF, 0xFF));
const JabyEngine::GPU::POLY_FT3 triangle2(
{{0, 0}, {64, 0}, {64, 64}}, {{0, 0}, {64, 0}, {64, 64}},
JabyEngine::GPU::TPage(320, 0, JabyEngine::GPU::SemiTransparency::B_Half_add_F_Half, JabyEngine::GPU::TexturePageColor::$4bit),
JabyEngine::GPU::PageClut(320, 256),
JabyEngine::GPU::Color24(0xFF, 0xFF, 0xFF));
load_assets();
while(true) {
JabyEngine::GPU::render(triangle);
JabyEngine::GPU::render(triangle2);
JabyEngine::GPU::swap_buffers_vsync(2);
}
}

View File

@ -1,13 +1,14 @@
#ifndef __JABYENGINE_GPU_PRIMITIVES_HPP__
#define __JABYENGINE_GPU_PRIMITIVES_HPP__
#include "gpu_types.hpp"
#include <PSX/System/IOPorts/gpu_io.hpp>
namespace JabyEngine {
namespace GPU {
namespace internal {
struct Code {
static constexpr uint8_t CmdValue = 0b001;
static constexpr auto BitCorrection = 24;
static constexpr uint8_t CmdValue = 0b001;
static constexpr auto BitCorrection = 24;
static constexpr auto CmdID = BitRange::from_to(29 - BitCorrection, 31 - BitCorrection);
static constexpr auto GouraudShading = Bit(28 - BitCorrection);
@ -24,6 +25,8 @@ namespace JabyEngine {
uint8_t value = bit::value::set_normalized(0u, CmdID.with(CmdValue));
constexpr Code() = default;
constexpr Code(const Code& code) : value(code.value) {
}
constexpr Code& set(Bit bit) {
this->value = bit::set(this->value, bit);
@ -36,8 +39,11 @@ namespace JabyEngine {
}
};
struct IsPrimitive {
static constexpr bool is_primitive = true;
// Concept for now
template<typename T>
struct Hooked {
uint32_t hook;
T primitive;
};
template<typename T>
@ -63,27 +69,82 @@ namespace JabyEngine {
}
};
// Concept for now
template<typename T>
struct Hooked {
uint32_t hook;
T primitive;
struct IsPrimitive {
static constexpr bool is_primitive = true;
typedef JabyEngine::GPU::internal::Code Code;
};
}
struct POLY_F3 : public internal::IsPrimitive, public internal::CodeInterface<POLY_F3> {
static constexpr auto IdentityCode = internal::Code().set(internal::Code::FlatShading).set(internal::Code::TriVertics).set(internal::Code::Untextured).set(internal::Code::NonTransparent).set(internal::Code::NoBlendTexture);
// Reexport for easier use
typedef JabyEngine::GPU_IO::SemiTransparency SemiTransparency;
typedef JabyEngine::GPU_IO::TexturePageColor TexturePageColor;
Color24 color;
internal::Code code = IdentityCode;
PositionI16 vertex[3];
struct PageClut {
uint16_t value = 0;
constexpr POLY_F3() = default;
constexpr POLY_F3(Color24 color, const PositionI16 (&verticies)[3]) : color(color), code(IdentityCode), vertex{verticies[0], verticies[1], verticies[2]} {
constexpr PageClut() = default;
constexpr PageClut(uint16_t x, uint16_t y) : value((y <<6 ) | ((x >> 4) & 0x3f)) {
}
};
static_assert(sizeof(POLY_F3) == 16);
struct TPage {
static constexpr auto TexturePageX = BitRange::from_to(0, 3);
static constexpr auto TexturePageY = BitRange::from_to(4, 4);
static constexpr auto SemiTransparency = BitRange::from_to(5, 6);
static constexpr auto TextureClut = BitRange::from_to(7, 8);
uint16_t value = 0;
constexpr TPage() = default;
constexpr TPage(uint16_t x, uint16_t y, ::JabyEngine::GPU::SemiTransparency transparency, TexturePageColor clut_color) : value(TexturePageX.as_value(x >> 6) | TexturePageY.as_value(y >> 8) | SemiTransparency.as_value(static_cast<uint16_t>(transparency)) | TextureClut.as_value(static_cast<uint16_t>(clut_color))) {
}
};
/*
1
/ \
3 - 2
*/
struct POLY_F3 : public internal::IsPrimitive, public internal::CodeInterface<POLY_F3> {
static constexpr auto IdentityCode = Code().set(Code::FlatShading).set(Code::TriVertics).set(Code::Untextured).set(Code::NonTransparent).set(Code::NoBlendTexture);
Color24 color;
Code code = IdentityCode;
Vertex vertex0;
Vertex vertex1;
Vertex vertex2;
constexpr POLY_F3() = default;
constexpr POLY_F3(const PositionI16 (&verticies)[3], Color24 color) : color(color), code(IdentityCode), vertex0(verticies[0]), vertex1(verticies[1]), vertex2(verticies[2]) {
}
};
struct POLY_FT3 : public internal::IsPrimitive, public internal::CodeInterface<POLY_FT3> {
static constexpr auto IdentityCode = Code(POLY_F3::IdentityCode).set(Code::Textured);
Color24 color;
Code code = IdentityCode;
Vertex vertex0;
PagePosition page0;
PageClut page_clut;
Vertex vertex1;
PagePosition page1;
TPage tpage;
Vertex vertex2;
PagePosition page2;
uint16_t padded;
constexpr POLY_FT3() = default;
constexpr POLY_FT3(const PositionI16 (&verticies)[3], const PagePosition (&page_pos)[3], TPage tpage, PageClut clut, Color24 color)
: color(color), code(IdentityCode), vertex0(verticies[0]), page0(page_pos[0]), page_clut(clut),
vertex1(verticies[1]), page1(page_pos[1]), tpage(tpage), vertex2(verticies[2]), page2(page_pos[2]) {
}
};
static_assert(sizeof(POLY_F3) == 16);
static_assert(sizeof(POLY_FT3) == 28);
}
}

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@ -105,6 +105,16 @@ namespace JabyEngine {
}
};
// Type used for primitives
struct PagePosition {
uint8_t u = 0;
uint8_t v = 0;
constexpr PagePosition() = default;
constexpr PagePosition(uint8_t u, uint8_t v) : u(u), v(v) {
}
};
typedef Position<int16_t> PositionI16;
typedef Position<uint16_t> PositionU16;
@ -113,6 +123,9 @@ namespace JabyEngine {
typedef Area<int16_t> AreaI16;
typedef Area<uint16_t> AreaU16;
// Type used for primitives
typedef PositionI16 Vertex;
}
}
#endif //!__JABYENGINE_GPU_TYPES_HPP__