Commit Graph

166 Commits

Author SHA1 Message Date
jaby dded028da2 Support color in text 2023-06-22 21:52:34 +02:00
jaby 6f96e5fdc0 Merge branch 'ToolBox' into ToolBox_FontWriter 2023-06-21 21:50:52 +02:00
jaby 3be39c410b Use BSS default constructor 2023-06-21 21:45:15 +02:00
jaby 075c7685df Fix default constructor for rectangle types 2023-06-19 22:30:52 +02:00
jaby d40486a308 Testing font and color font 2023-06-15 20:48:25 +02:00
jaby 50a2fc3128 Support linking primitives 2023-06-13 21:21:02 +02:00
jaby 04fa09e7e7 Support basic linked elements 2023-06-12 21:47:56 +02:00
jaby fd9e352355 Support all primitives 2023-06-05 22:44:45 +02:00
jaby d99b7445be Prepare for textured sprites; better integration of GPU types 2023-05-31 22:29:19 +02:00
jaby 1ff6367918 Support RectF 2023-05-30 22:06:38 +02:00
jaby ad7a6c2210 Support all the line types in a somewhat decent way 2023-05-28 10:36:24 +02:00
jaby 3d0a5b81c2 Improve LINE_F code 2023-05-27 22:21:02 +02:00
jaby f67361c62b Bound line type 2023-05-27 17:07:15 +02:00
jaby 81bb8c76fa Introduce is_render_primitive type_trait 2023-05-27 16:40:59 +02:00
jaby 4914e3b9b4 Support LINE_F 2023-05-27 15:14:19 +02:00
jaby 1832f6b066 Cleaned up primitives 2023-05-24 22:06:56 +02:00
jaby 6d6396ad16 Support GPU Primitives as constexpr 2023-05-24 20:55:43 +02:00
jaby a16f12a5ce Support POLY_GT4 2023-05-23 21:11:01 +02:00
jaby e8bd3f9fb6 Support gouraud rectangle 2023-05-23 20:39:11 +02:00
jaby cc2c01138c Support POLY_FT4 2023-05-19 22:26:53 +02:00
jaby 5d2404c8bf Support POLY_F4 2023-05-18 22:14:09 +02:00
jaby cc9e91bebb Support more primitives 2023-05-17 22:59:21 +02:00
jaby ef08bac90e Support Gouraud Shading 2023-05-15 21:59:06 +02:00
jaby d7e4330868 Support textured triangles 2023-05-15 21:14:37 +02:00
jaby 3831c3a3eb Draw first triangle 2023-05-07 00:07:20 +02:00
jaby 513275fba8 Fix image conversion and CLUT placement 2023-05-01 22:37:41 +02:00
jaby 73a0245b0d Add BootImage to second DisplayBuffer during boot 2023-04-30 14:18:11 +02:00
jaby ad18c89c0b Fix broken DisplayArea 2023-04-27 21:23:06 +02:00
jaby a2c735f158 Create a frame rate 2023-04-26 22:06:47 +02:00
jaby f566383467 Cleanup GPU code more 2023-04-26 20:42:44 +02:00
jaby 9dc25e469c Add busy loop code and make HighResTimer work on demand rather automatically or ifdefed 2023-04-26 19:09:07 +02:00
jaby e833b758cc Improve starting of the game and reduce persistent memory usage 2023-04-17 20:21:32 +02:00
jaby e6042808ee Remove BootFiles. Setup code needs improving 2023-04-16 21:39:47 +02:00
jaby e4657337f9 Reduce CDFileProcessor size and add configuratable buffer size 2023-04-16 21:11:10 +02:00
jaby e21d7c5d50 Use LZ4 file info 2023-04-13 22:10:34 +02:00
jaby 30561183fd Detect LZ4 files correctly now 2023-04-13 21:51:45 +02:00
jaby 320fa8934c Prepare new LBA representation 2023-04-12 21:59:36 +02:00
jaby 1a0d175779 Remove Overlayhader and support loading overlays 2023-04-10 17:01:28 +02:00
jaby 7a373a38ff Fix CD cancelling commands; Cleanup CD code a bit 2023-04-03 22:00:39 +02:00
jaby 6333581c4c Load image w/o CircularBuffer 2023-04-01 14:57:03 +02:00
jaby 173c31dede Load TIM files (broken currently) 2023-04-01 11:57:48 +02:00
jaby e9cc5f299a Integrate CircularBuffer as essential part of loading files from CD and dedicate file processing to the FileProcessor 2023-04-01 11:20:56 +02:00
jaby 2882ddfc34 Support CopyTo now 2023-03-27 22:20:42 +02:00
jaby 206c95f295 Successfully read in file 2023-03-27 20:43:18 +02:00
jaby 50eaedde6a Code ready to obtain data; Doesn't work in No and causes strange errors in DS 2023-03-26 16:42:45 +02:00
jaby 159fbc5d9c More cleanup 2023-03-22 21:23:52 +01:00
jaby 0ad664d94c Remove ComplexBitMap header 2023-03-22 20:54:40 +01:00
jaby 94c078dc9f Remove the ComplexBitMap 2023-03-22 20:46:08 +01:00
jaby 550d657478 Improve readability of code slightly 2023-03-21 21:51:56 +01:00
jaby 8e883ad1d1 Ported CDIOs 2023-03-21 20:39:51 +01:00