Integrate all the progress into master #6

Merged
jaby merged 595 commits from ToolBox into main 2025-01-01 13:17:44 +00:00
9 changed files with 0 additions and 370 deletions
Showing only changes of commit 69fa3d9b90 - Show all commits

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#pragma once
#include <FontWriter/font_writer.hpp>
void font_writer_setup();
void font_writer_update();
void font_writer_render();

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#include "../assets.hpp"
#include "font_writer.hpp"
#include <PSX/GPU/gpu.hpp>
#include <PSX/GPU/gpu_primitives.hpp>
namespace FontWriter {
using namespace JabyEngine;
FontWriter::Pool::Buffer FontWriter::Pool :: buffer[2];
GPU::Link* FontWriter::Pool :: last_link = nullptr;
GPU::SPRT_16::Linked* FontWriter::Pool :: text_ptr = nullptr;
void FontWriter::Pool :: reset_links() {
Pool::last_link = &Pool::buffer[GPU::Display::current_id].page;
Pool::text_ptr = Pool::buffer[GPU::Display::current_id].text_buffer;
}
void FontWriter::Pool::Buffer :: setup() {
this->page = GPU::TexPage::create(GPU::PositionU16::create(Assets::FontTIM.get_texture_x(), Assets::FontTIM.get_texture_y()), GPU::TexturePageColor::$4bit).linked();
for(auto& single_char : this->text_buffer) {
single_char.set_link_identitiy();
single_char->set_identitiy();
single_char->clut = GPU::PageClut::create(Assets::FontTIM.get_clut_x(), Assets::FontTIM.get_clut_y());
}
}
void FontWriter::Pool :: setup() {
Pool::reset_links();
for(auto& buffer : Pool::buffer) {
buffer.setup();
}
}
void FontWriter::Pool :: render() {
const auto render_id = GPU::Display::current_id ^ 1;
Pool::last_link->terminate();
GPU::render(Pool::buffer[render_id].page);
reset_links();
}
Position FontWriter :: write(Position pos, const char* text) {
static const auto parse_esc = [](const char* text, const GPU::Color24& color) -> pair<const char*, GPU::Color24> {
static const auto char_to_color = [](char number) constexpr -> uint8_t {
return (1 << (number - '0')) - 1;
};
if(text[0] != '[' || text[2] != ';' || text[4] != ';' || text[6] != 'm') {
return {text, color};
}
return {text + 7, GPU::Color24::from_rgb(char_to_color(text[1]), char_to_color(text[3]), char_to_color(text[5]))};
};
const auto* cur_text_end = &Pool::buffer[GPU::Display::current_id].text_buffer[Pool::Buffer::BufferSize];
const auto org_x = pos.x;
auto font_color = GPU::Color24::Grey();
while(Pool::text_ptr < cur_text_end) {
const char cur_char = *text;
text++;
(*Pool::text_ptr)->position = pos;
switch(cur_char) {
case '\0':
goto end;
case '\n':
pos.y += 16;
pos.x = org_x;
continue;
case '\x1b':
tie(text, font_color) = parse_esc(text, font_color);
continue;
case 'i':
case '!':
pos.x += 12;
break;
default:
pos.x += 16;
}
const uint8_t char_id = cur_char - '!';
(*Pool::text_ptr)->tex_offset = GPU::PageOffset::create(((char_id & 0xF) << 4), ((char_id >> 4) << 4));
(*Pool::text_ptr)->color = font_color;
Pool::last_link = &Pool::last_link->concat(*Pool::text_ptr);
Pool::text_ptr++;
}
end:
return pos;
}
}

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#pragma once
#include "../assets.hpp"
#include <PSX/GPU/gpu.hpp>
#include <stdint.h>
#pragma GCC warning "Remove this namespace and integrate to \"Objects\" folder?"
namespace FontWriter {
using namespace JabyEngine;
using Position = JabyEngine::GPU::PositionI16;
class FontWriter {
private:
class Pool {
private:
struct Buffer {
static constexpr auto BufferSize = 1024;
GPU::TexPage::Linked page;
GPU::SPRT_16::Linked text_buffer[BufferSize];
void setup();
};
static Buffer buffer[2];
static GPU::Link* last_link;
static GPU::SPRT_16::Linked* text_ptr;
static void reset_links();
public:
static void setup();
static void render();
friend class FontWriter;
};
public:
static void setup() {
Pool::setup();
}
static void render() {
Pool::render();
}
Position write(Position pos, const char* text);
};
}

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#pragma once
#include <PSX/Timer/high_res_timer.hpp>
#include <stdint.h>
namespace Overlay {
namespace TimerTest {
using TimeStamp = JabyEngine::HighResTime::TimeStamp;
void mesaure_busy_loop();
TimeStamp start_measuring();
void end_measuring(const TimeStamp& start, size_t data_samples);
}
}

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#include "../Overlay.hpp"
#include <stdio.h>
extern "C" void busy_loop(int count);
namespace Overlay {
namespace TimerTest {
static size_t avg = 0;
static size_t cur_rounds = 0;
void mesaure_busy_loop() {
static constexpr auto Counts = 500;
JabyEngine::HighResTime::enable();
const auto start = JabyEngine::HighResTime::get_time_stamp();
busy_loop(Counts);
const auto end = JabyEngine::HighResTime::get_time_stamp();
JabyEngine::HighResTime::disable();
printf("Busy loop of %i took %ims %ins\n", Counts, start.milliseconds_to(end), start.microseconds_to(end));
}
TimeStamp start_measuring() {
return JabyEngine::HighResTime::get_time_stamp();
}
void end_measuring(const TimeStamp& start, size_t data_samples) {
const auto end = JabyEngine::HighResTime::get_time_stamp();
avg += start.microseconds_to(end);
cur_rounds++;
if(cur_rounds == data_samples) {
printf("AVG Time: %ius\n", avg/cur_rounds);
avg = 0;
cur_rounds = 0;
}
}
}
}

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#pragma once
#include <PSX/File/Processor/cd_file_processor.hpp>
namespace Assets {
using namespace JabyEngine;
static constexpr auto FontTIM = SimpleTIM(960, 0, 960, 511);
void load_for_main();
}

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#include "../include/font_writer.hpp"
#include <PSX/File/Processor/cd_file_processor.hpp>
#include <PSX/GPU/gpu_auto_load_font.hpp>
#include <PSX/GPU/make_gpu_primitives.hpp>
#include <PSX/Periphery/periphery.hpp>
#include <PSX/Timer/frame_timer.hpp>
#include <FontWriter/fonts.hpp>
using JabyEngine::Make::PositionI8;
static constexpr auto LibraryFontTIM = JabyEngine::SimpleTIM(320, 0, 320, JabyEngine::DefaultFont::Info.texture_size.height);
static JabyEngine::FontPrimitive font_buffer[2*256];
static JabyEngine::Wiggle wiggle = {PositionI8(0, 0), PositionI8(1, -2), PositionI8(0, -4), PositionI8(-1, -2), PositionI8(0, 0), PositionI8(1, 2), PositionI8(0, 4), PositionI8(-1, 2)};
static JabyEngine::FontWriter new_font_writer = JabyEngine::FontWriter::empty();
static JabyEngine::FontWriter bios_font_writer = JabyEngine::FontWriter::empty();
static JabyEngine::SimpleTimer<uint8_t> timer;
static uint8_t wiggle_count = 0;
void font_writer_setup() {
JabyEngine::DefaultFont::load(&__heap_start, LibraryFontTIM);
JabyEngine::GlobalFontPrimitivePool::setup(font_buffer);
new_font_writer.setup(LibraryFontTIM, JabyEngine::DefaultFont::Info);
bios_font_writer.setup(JabyEngine::BIOSFont::TIM, JabyEngine::BIOSFont::Info);
timer.reset();
}
void font_writer_update() {
static const char*const Text[2] = {"Planschi", "Becken"};
auto& controller = JabyEngine::Periphery::get_primary_controller_as<JabyEngine::Periphery::GenericController>();
auto cur_rumble = controller.get_large_rumble();
if(controller.button.is_down(JabyEngine::Periphery::GenericController::Button::R1) && cur_rumble < 0xFF) {
cur_rumble += 1;
}
if(controller.button.is_down(JabyEngine::Periphery::GenericController::Button::L1) && cur_rumble > 0x0) {
cur_rumble -= 1;
}
controller.set_analog_rumble(cur_rumble, controller.button.is_down(JabyEngine::Periphery::GenericController::Button::Circle));
auto state = JabyEngine::State::create(JabyEngine::Make::PositionI16(8, 8), wiggle_count);
new_font_writer.write(state, "012345 ABCDEFGHIJKL\nabcedfghijkl\n", JabyEngine::GPU::Color24::Blue(), &wiggle);
new_font_writer.write(state, "%i (0x%p)\nWiggle (%s)\n", JabyEngine::GPU::Color24::Green(), &wiggle, wiggle_count, 0xAABBCCDD, Text[wiggle_count&0x1]);
bios_font_writer.write(state, "!!PLANSCHBECKEN\n(%i)!!", controller.button.is_down(JabyEngine::Periphery::GenericController::Button::Square) ? JabyEngine::GPU::Color24::Blue() : JabyEngine::GPU::Color24::White(), static_cast<int>(cur_rumble));
if(timer.is_expired_for(50_ms)) {
timer.reset();
wiggle_count++;
}
}
void font_writer_render() {
new_font_writer.render();
bios_font_writer.render();
}

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#include "../include/font_writer.hpp"
#include "FontWriter/font_writer.hpp"
#include "Objects/paco.hpp"
#include "Overlay/Overlay.hpp"
#include "assets.hpp"
#include <PSX/GPU/gpu.hpp>
#include <PSX/GPU/make_gpu_primitives.hpp>
#include <PSX/Periphery/periphery.hpp>
#include <PSX/Timer/frame_timer.hpp>
#include <stdio.h>
using namespace JabyEngine;
using NewFontWriter = ::JabyEngine::FontWriter;
static object::Paco paco;
static void setup() {
font_writer_setup();
Assets::load_for_main();
FontWriter::FontWriter::setup();
paco.setup();
}
static void update() {
Periphery::query_controller();
FontWriter::FontWriter cursor;
const auto end_pos = cursor.write(FontWriter::Position::create(0, 32), "Cody is cute\n&\na \x1b[8;0;0mBAAAAABY!!!");
cursor.write(end_pos, "\x1b[0;7;7mJaby was\nhere c:");
font_writer_update();
paco.update();
}
static void render() {
GPU::swap_buffers_vsync(1);
FontWriter::FontWriter::render();
paco.render();
font_writer_render();
}
void main() {
setup();
Overlay::TimerTest::mesaure_busy_loop();
JabyEngine::HighResTime::enable();
while(true) {
const auto start = Overlay::TimerTest::start_measuring();
update();
render();
Overlay::TimerTest::end_measuring(start, GPU::Display::frames_per_sec);
}
}

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#include "assets.hpp"
#include "Objects/paco.hpp"
#include <PSX/AutoLBA/auto_lba_declaration.hpp>
#include <stdio.h>
namespace Assets {
using namespace object;
enum LBA {
__jabyengine_start_lba_request
__jabyengine_request_lba_for(FONT, "ASSETS/MAIN/FONT.BIN"),
__jabyengine_request_lba_for(PACO, "ASSETS/MAIN/PACO.BIN"),
__jabyengine_end_lba_request
};
__declare_lba_header(LBA);
void load_for_main() {
static const CDFile Assets[] = {
CDFileBuilder::simple_tim(LBA::FONT, FontTIM),
CDFileBuilder::simple_tim(LBA::PACO, Paco::TIM),
};
const auto buffer_cfg = CDFileProcessor::BufferConfiguration::new_default();
CDFileProcessor file_processor;
file_processor.setup(lba, Assets, buffer_cfg);
while(true) {
switch(file_processor.process()) {
case Progress::InProgress:
break;
case Progress::Done:
if(!file_processor.next(lba, buffer_cfg)) {
return;
}
break;
case Progress::Error:
printf("Error detected! Aborting load\n");
return;
}
}
}
}