Commit Graph

51 Commits

Author SHA1 Message Date
jaby 018cd9dac0 Move make code to own header 2023-12-01 22:39:44 -05:00
jaby b5e3ccde5a New wiggle approach 2023-12-01 22:24:00 -05:00
jaby 833bc560d0 Wiggle experiments 2023-12-01 15:25:36 -05:00
jaby cd9f90bcd4 Display text 2023-12-01 14:31:32 -05:00
jaby 90731c1e52 Change to object orientated design 2023-11-30 20:55:36 -05:00
jaby c7e43a0210 Basic rendering of the font 2023-11-30 20:24:26 -05:00
jaby 598cef32b1 Sketch setup of Font 2023-11-26 18:43:23 -05:00
jaby 650509b03a Prepare Font double buffer 2023-11-25 17:23:49 +01:00
jaby ef1890b3b7 Load Font texture to VRAM 2023-11-24 23:05:18 -05:00
jaby cdf647da20 Use setup code in example 2023-11-24 22:23:44 -05:00
jaby 51b80a4243 Fix include error 2023-11-23 22:09:41 -05:00
jaby 48a656ae2c Integrate library into project 2023-11-23 22:07:08 -05:00
jaby 086cad479b Measure avg frame-time per sec 2023-11-04 19:55:49 -04:00
jaby fa8e121ffd Measure render loop 2023-11-04 19:43:41 -04:00
jaby baa9e8c5de Remove last constructor and remove GLOBAL SUB with it 2023-10-03 13:16:46 +02:00
jaby 1e94d0352b Start refactor of FontWriter 2023-08-31 05:15:34 +02:00
jaby 9136d762fb Turn Paco into an object 2023-08-30 03:23:05 +02:00
jaby 49de845537 Make Paco cycle through color 2023-08-28 17:11:04 +02:00
jaby c6c9231670 Display Pacos art 2023-08-28 16:48:42 +02:00
jaby c40a8f44a5 Introduce new timer based on vsync 2023-08-27 21:29:43 +02:00
jaby dded028da2 Support color in text 2023-06-22 21:52:34 +02:00
jaby 378196d422 Support simple sentances 2023-06-21 22:36:31 +02:00
jaby d40486a308 Testing font and color font 2023-06-15 20:48:25 +02:00
jaby 501ed1cd35 Convert Yoshi font and setup auto lba 2023-06-14 22:04:01 +02:00
jaby 4b02b9a7d2 Move GPU tests into an Overlay 2023-06-14 21:39:48 +02:00
jaby 50a2fc3128 Support linking primitives 2023-06-13 21:21:02 +02:00
jaby 04fa09e7e7 Support basic linked elements 2023-06-12 21:47:56 +02:00
jaby fd9e352355 Support all primitives 2023-06-05 22:44:45 +02:00
jaby 1ff6367918 Support RectF 2023-05-30 22:06:38 +02:00
jaby ad7a6c2210 Support all the line types in a somewhat decent way 2023-05-28 10:36:24 +02:00
jaby 3d0a5b81c2 Improve LINE_F code 2023-05-27 22:21:02 +02:00
jaby f67361c62b Bound line type 2023-05-27 17:07:15 +02:00
jaby 4914e3b9b4 Support LINE_F 2023-05-27 15:14:19 +02:00
jaby 6f735eeefb Support transparency 2023-05-26 22:20:43 +02:00
jaby 1832f6b066 Cleaned up primitives 2023-05-24 22:06:56 +02:00
jaby 6d6396ad16 Support GPU Primitives as constexpr 2023-05-24 20:55:43 +02:00
jaby a16f12a5ce Support POLY_GT4 2023-05-23 21:11:01 +02:00
jaby e8bd3f9fb6 Support gouraud rectangle 2023-05-23 20:39:11 +02:00
jaby cc2c01138c Support POLY_FT4 2023-05-19 22:26:53 +02:00
jaby 1e0ba605b7 Use POLY_F4 and clean up code 2023-05-18 22:14:38 +02:00
jaby 0cd9d0983a Prepare for quads 2023-05-18 21:24:40 +02:00
jaby cc9e91bebb Support more primitives 2023-05-17 22:59:21 +02:00
jaby ef08bac90e Support Gouraud Shading 2023-05-15 21:59:06 +02:00
jaby d7e4330868 Support textured triangles 2023-05-15 21:14:37 +02:00
jaby 3831c3a3eb Draw first triangle 2023-05-07 00:07:20 +02:00
jaby 1b35ab2a3f Fix small bug 2023-04-30 16:40:01 +02:00
jaby 77dc4c2235 Try loading TexturePage 2023-04-30 16:31:07 +02:00
jaby 49a6873ad5 Remove printf 2023-04-26 22:07:38 +02:00
jaby a2c735f158 Create a frame rate 2023-04-26 22:06:47 +02:00
jaby 7845ac2034 Measure the busy loop for real hardware later 2023-04-26 19:09:49 +02:00