Commit Graph

100 Commits

Author SHA1 Message Date
jaby c40a8f44a5 Introduce new timer based on vsync 2023-08-27 21:29:43 +02:00
jaby 75ab477fff Make Linked elements BSS conform 2023-06-26 20:40:30 +02:00
jaby 63aa467962 Missed cmmits 2023-06-25 16:39:07 +02:00
jaby 6f96e5fdc0 Merge branch 'ToolBox' into ToolBox_FontWriter 2023-06-21 21:50:52 +02:00
jaby 3be39c410b Use BSS default constructor 2023-06-21 21:45:15 +02:00
jaby 075c7685df Fix default constructor for rectangle types 2023-06-19 22:30:52 +02:00
jaby d40486a308 Testing font and color font 2023-06-15 20:48:25 +02:00
jaby 50a2fc3128 Support linking primitives 2023-06-13 21:21:02 +02:00
jaby 04fa09e7e7 Support basic linked elements 2023-06-12 21:47:56 +02:00
jaby fd9e352355 Support all primitives 2023-06-05 22:44:45 +02:00
jaby d99b7445be Prepare for textured sprites; better integration of GPU types 2023-05-31 22:29:19 +02:00
jaby 1ff6367918 Support RectF 2023-05-30 22:06:38 +02:00
jaby ad7a6c2210 Support all the line types in a somewhat decent way 2023-05-28 10:36:24 +02:00
jaby 3d0a5b81c2 Improve LINE_F code 2023-05-27 22:21:02 +02:00
jaby f67361c62b Bound line type 2023-05-27 17:07:15 +02:00
jaby 81bb8c76fa Introduce is_render_primitive type_trait 2023-05-27 16:40:59 +02:00
jaby 4914e3b9b4 Support LINE_F 2023-05-27 15:14:19 +02:00
jaby 1832f6b066 Cleaned up primitives 2023-05-24 22:06:56 +02:00
jaby 6d6396ad16 Support GPU Primitives as constexpr 2023-05-24 20:55:43 +02:00
jaby a16f12a5ce Support POLY_GT4 2023-05-23 21:11:01 +02:00
jaby e8bd3f9fb6 Support gouraud rectangle 2023-05-23 20:39:11 +02:00
jaby cc2c01138c Support POLY_FT4 2023-05-19 22:26:53 +02:00
jaby 5d2404c8bf Support POLY_F4 2023-05-18 22:14:09 +02:00
jaby cc9e91bebb Support more primitives 2023-05-17 22:59:21 +02:00
jaby ef08bac90e Support Gouraud Shading 2023-05-15 21:59:06 +02:00
jaby d7e4330868 Support textured triangles 2023-05-15 21:14:37 +02:00
jaby 3831c3a3eb Draw first triangle 2023-05-07 00:07:20 +02:00
jaby 73a0245b0d Add BootImage to second DisplayBuffer during boot 2023-04-30 14:18:11 +02:00
jaby a2c735f158 Create a frame rate 2023-04-26 22:06:47 +02:00
jaby f566383467 Cleanup GPU code more 2023-04-26 20:42:44 +02:00
jaby 0ad664d94c Remove ComplexBitMap header 2023-03-22 20:54:40 +01:00
jaby 94c078dc9f Remove the ComplexBitMap 2023-03-22 20:46:08 +01:00
jaby 550d657478 Improve readability of code slightly 2023-03-21 21:51:56 +01:00
jaby 9243a3a17f Port GPU IOs 2023-03-20 19:06:28 +01:00
jaby a791f0bffd Improve struct and namespace usage 2023-01-08 21:08:23 +01:00
jaby def6c6d3b9 Introduce the JabyEngine namespace to all files 2022-12-23 21:18:25 +01:00
jaby 0e4e53f3a4 Prepare CD code and unify header names 2022-12-12 03:43:18 +01:00
jaby 32e5b55b0a Setup Display to standard resolution instead of high res 2022-10-04 21:54:40 +02:00
jaby 69a84952ba Separate between Display and Screen 2022-10-03 15:40:46 +02:00
jaby 97226300d6 Configurate Screen 2022-10-03 15:38:54 +02:00
jaby 04af1daf6c Create Macros for PAL/NTSC 2022-10-02 17:47:24 +02:00
jaby e126fdaceb Correct header file extension 2022-10-02 16:45:02 +02:00
jaby 1eacebb014 Remove Port namespace and clean up 2022-09-11 15:51:09 +02:00
jaby b9b01bd544 Fix wrong color bit range 2022-09-11 15:44:11 +02:00
jaby e2af03a268 Create pattern 2022-09-11 13:40:20 +02:00
jaby d30a975725 Making ComplexBitMap a POD part 1 2022-09-11 11:36:51 +02:00
jaby 9cb0b70308 Added named colors 2022-09-11 10:17:02 +02:00
jaby a8f0bddc89 Introduce internal and normal GPU functions 2022-09-11 10:10:51 +02:00
jaby 679899279d Introduce QuickFill 2022-09-08 21:36:12 +02:00
jaby 5c7d464425 Implement GPUSTAT and update IOPort design 2022-09-07 21:45:28 +02:00