Commit Graph

600 Commits

Author SHA1 Message Date
jaby 660faeb1a2 Introduce types for readmap 2023-06-25 15:58:23 +02:00
jaby 1a54249a29 Create readmap tool 2023-06-25 14:37:16 +02:00
jaby dded028da2 Support color in text 2023-06-22 21:52:34 +02:00
jaby 378196d422 Support simple sentances 2023-06-21 22:36:31 +02:00
jaby 6f96e5fdc0 Merge branch 'ToolBox' into ToolBox_FontWriter 2023-06-21 21:50:52 +02:00
jaby 3be39c410b Use BSS default constructor 2023-06-21 21:45:15 +02:00
jaby 075c7685df Fix default constructor for rectangle types 2023-06-19 22:30:52 +02:00
jaby d40486a308 Testing font and color font 2023-06-15 20:48:25 +02:00
jaby 501ed1cd35 Convert Yoshi font and setup auto lba 2023-06-14 22:04:01 +02:00
jaby 4b02b9a7d2 Move GPU tests into an Overlay 2023-06-14 21:39:48 +02:00
jaby 50a2fc3128 Support linking primitives 2023-06-13 21:21:02 +02:00
jaby 04fa09e7e7 Support basic linked elements 2023-06-12 21:47:56 +02:00
jaby fd9e352355 Support all primitives 2023-06-05 22:44:45 +02:00
jaby d99b7445be Prepare for textured sprites; better integration of GPU types 2023-05-31 22:29:19 +02:00
jaby 1ff6367918 Support RectF 2023-05-30 22:06:38 +02:00
jaby ad7a6c2210 Support all the line types in a somewhat decent way 2023-05-28 10:36:24 +02:00
jaby 3d0a5b81c2 Improve LINE_F code 2023-05-27 22:21:02 +02:00
jaby f67361c62b Bound line type 2023-05-27 17:07:15 +02:00
jaby 81bb8c76fa Introduce is_render_primitive type_trait 2023-05-27 16:40:59 +02:00
jaby 4914e3b9b4 Support LINE_F 2023-05-27 15:14:19 +02:00
jaby 6f735eeefb Support transparency 2023-05-26 22:20:43 +02:00
jaby 1832f6b066 Cleaned up primitives 2023-05-24 22:06:56 +02:00
jaby 6d6396ad16 Support GPU Primitives as constexpr 2023-05-24 20:55:43 +02:00
jaby a16f12a5ce Support POLY_GT4 2023-05-23 21:11:01 +02:00
jaby e8bd3f9fb6 Support gouraud rectangle 2023-05-23 20:39:11 +02:00
jaby cc2c01138c Support POLY_FT4 2023-05-19 22:26:53 +02:00
jaby 1e0ba605b7 Use POLY_F4 and clean up code 2023-05-18 22:14:38 +02:00
jaby 5d2404c8bf Support POLY_F4 2023-05-18 22:14:09 +02:00
jaby 0cd9d0983a Prepare for quads 2023-05-18 21:24:40 +02:00
jaby cc9e91bebb Support more primitives 2023-05-17 22:59:21 +02:00
jaby ef08bac90e Support Gouraud Shading 2023-05-15 21:59:06 +02:00
jaby d7e4330868 Support textured triangles 2023-05-15 21:14:37 +02:00
jaby 3831c3a3eb Draw first triangle 2023-05-07 00:07:20 +02:00
jaby a50e0ec544 Replace unsafe code with raw trait 2023-05-01 23:01:35 +02:00
jaby 513275fba8 Fix image conversion and CLUT placement 2023-05-01 22:37:41 +02:00
jaby 904509a65e Include asset build into makefile 2023-05-01 11:02:33 +02:00
jaby 5dc83be87f Fix fconv for clut images 2023-05-01 11:02:07 +02:00
jaby 1b35ab2a3f Fix small bug 2023-04-30 16:40:01 +02:00
jaby 77dc4c2235 Try loading TexturePage 2023-04-30 16:31:07 +02:00
jaby 1f39f08dc9 Do not display help in red 2023-04-30 15:46:47 +02:00
jaby 27c8ab71a0 Do not display the help in red for fconv 2023-04-30 15:33:32 +02:00
jaby a57e1694d0 Put RebuildTarget into own file 2023-04-30 15:33:12 +02:00
jaby 4b3c969a9a Create Test TileMap 2023-04-30 15:31:55 +02:00
jaby 73a0245b0d Add BootImage to second DisplayBuffer during boot 2023-04-30 14:18:11 +02:00
jaby ad18c89c0b Fix broken DisplayArea 2023-04-27 21:23:06 +02:00
jaby 49a6873ad5 Remove printf 2023-04-26 22:07:38 +02:00
jaby a2c735f158 Create a frame rate 2023-04-26 22:06:47 +02:00
jaby f566383467 Cleanup GPU code more 2023-04-26 20:42:44 +02:00
jaby 7845ac2034 Measure the busy loop for real hardware later 2023-04-26 19:09:49 +02:00
jaby 9dc25e469c Add busy loop code and make HighResTimer work on demand rather automatically or ifdefed 2023-04-26 19:09:07 +02:00