Commit Graph

  • 660faeb1a2 Introduce types for readmap jaby 2023-06-25 15:58:23 +0200
  • b7b5490d0c Create readmap tool Jaby Blubb 2023-06-25 14:37:16 +0200
  • 1a54249a29 Create readmap tool jaby 2023-06-25 14:37:16 +0200
  • 343a4c1ab2 Support color in text Jaby 2023-06-22 21:52:34 +0200
  • dded028da2 Support color in text jaby 2023-06-22 21:52:34 +0200
  • a4a7abe9b0 Support simple sentances Jaby 2023-06-21 22:36:31 +0200
  • 378196d422 Support simple sentances jaby 2023-06-21 22:36:31 +0200
  • 70f73084e9 Merge branch 'ToolBox' into ToolBox_FontWriter Jaby 2023-06-21 21:50:52 +0200
  • 6f96e5fdc0 Merge branch 'ToolBox' into ToolBox_FontWriter jaby 2023-06-21 21:50:52 +0200
  • 4726b3c5c0 Use BSS default constructor Jaby 2023-06-21 21:45:15 +0200
  • 3be39c410b Use BSS default constructor jaby 2023-06-21 21:45:15 +0200
  • 3433ab3810 Fix default constructor for rectangle types Jaby 2023-06-19 22:30:52 +0200
  • 075c7685df Fix default constructor for rectangle types jaby 2023-06-19 22:30:52 +0200
  • 13c7cba599 Testing font and color font Jaby 2023-06-15 20:48:25 +0200
  • d40486a308 Testing font and color font jaby 2023-06-15 20:48:25 +0200
  • cf737459aa Convert Yoshi font and setup auto lba Jaby 2023-06-14 22:04:01 +0200
  • 501ed1cd35 Convert Yoshi font and setup auto lba jaby 2023-06-14 22:04:01 +0200
  • 81627e25a8 Move GPU tests into an Overlay Jaby 2023-06-14 21:39:48 +0200
  • 4b02b9a7d2 Move GPU tests into an Overlay jaby 2023-06-14 21:39:48 +0200
  • b2886dfdac Support linking primitives Jaby 2023-06-13 21:21:02 +0200
  • 50a2fc3128 Support linking primitives jaby 2023-06-13 21:21:02 +0200
  • c705c3627c Support basic linked elements Jaby 2023-06-12 21:47:56 +0200
  • 04fa09e7e7 Support basic linked elements jaby 2023-06-12 21:47:56 +0200
  • cc77237150 Support all primitives Jaby 2023-06-05 22:44:45 +0200
  • fd9e352355 Support all primitives jaby 2023-06-05 22:44:45 +0200
  • 299ba7a9d6 Prepare for textured sprites; better integration of GPU types Jaby 2023-05-31 22:29:19 +0200
  • d99b7445be Prepare for textured sprites; better integration of GPU types jaby 2023-05-31 22:29:19 +0200
  • 4136cca2e5 Support RectF Jaby 2023-05-30 22:06:38 +0200
  • 1ff6367918 Support RectF jaby 2023-05-30 22:06:38 +0200
  • bb124e29a0 Support all the line types in a somewhat decent way Jaby 2023-05-28 10:36:24 +0200
  • ad7a6c2210 Support all the line types in a somewhat decent way jaby 2023-05-28 10:36:24 +0200
  • 29728da2ee Improve LINE_F code Jaby 2023-05-27 22:21:02 +0200
  • 3d0a5b81c2 Improve LINE_F code jaby 2023-05-27 22:21:02 +0200
  • 4f11903ed2 Bound line type Jaby Blubb 2023-05-27 17:07:15 +0200
  • f67361c62b Bound line type jaby 2023-05-27 17:07:15 +0200
  • 8679932d73 Introduce is_render_primitive type_trait Jaby Blubb 2023-05-27 16:40:59 +0200
  • 81bb8c76fa Introduce is_render_primitive type_trait jaby 2023-05-27 16:40:59 +0200
  • fc0e2db726 Support LINE_F Jaby Blubb 2023-05-27 15:14:19 +0200
  • 4914e3b9b4 Support LINE_F jaby 2023-05-27 15:14:19 +0200
  • 59991a480f Support transparency Jaby 2023-05-26 22:20:43 +0200
  • 6f735eeefb Support transparency jaby 2023-05-26 22:20:43 +0200
  • 7d53d38e73 Cleaned up primitives Jaby 2023-05-24 22:06:56 +0200
  • 1832f6b066 Cleaned up primitives jaby 2023-05-24 22:06:56 +0200
  • f77750c054 Support GPU Primitives as constexpr Jaby 2023-05-24 20:55:43 +0200
  • 6d6396ad16 Support GPU Primitives as constexpr jaby 2023-05-24 20:55:43 +0200
  • 3c22e70e94 Support POLY_GT4 Jaby 2023-05-23 21:11:01 +0200
  • a16f12a5ce Support POLY_GT4 jaby 2023-05-23 21:11:01 +0200
  • 0b9162e00c Support gouraud rectangle Jaby 2023-05-23 20:39:11 +0200
  • e8bd3f9fb6 Support gouraud rectangle jaby 2023-05-23 20:39:11 +0200
  • c9ec0c7f2d Support POLY_FT4 Jaby 2023-05-19 22:26:53 +0200
  • cc2c01138c Support POLY_FT4 jaby 2023-05-19 22:26:53 +0200
  • 70d0fd3494 Use POLY_F4 and clean up code Jaby 2023-05-18 22:14:38 +0200
  • 1e0ba605b7 Use POLY_F4 and clean up code jaby 2023-05-18 22:14:38 +0200
  • 2b37aa3db8 Support POLY_F4 Jaby 2023-05-18 22:14:09 +0200
  • 5d2404c8bf Support POLY_F4 jaby 2023-05-18 22:14:09 +0200
  • 2e2389ba9a Prepare for quads Jaby 2023-05-18 21:24:40 +0200
  • 0cd9d0983a Prepare for quads jaby 2023-05-18 21:24:40 +0200
  • 530a7cff72 Support more primitives Jaby 2023-05-17 22:59:21 +0200
  • cc9e91bebb Support more primitives jaby 2023-05-17 22:59:21 +0200
  • 04c6f7fb77 Support Gouraud Shading Jaby 2023-05-15 21:59:06 +0200
  • ef08bac90e Support Gouraud Shading jaby 2023-05-15 21:59:06 +0200
  • e74cba6dfe Support textured triangles Jaby 2023-05-15 21:14:37 +0200
  • d7e4330868 Support textured triangles jaby 2023-05-15 21:14:37 +0200
  • 09b16dae16 Draw first triangle Jaby 2023-05-07 00:07:20 +0200
  • 3831c3a3eb Draw first triangle jaby 2023-05-07 00:07:20 +0200
  • 5ccbd2ebd1 Replace unsafe code with raw trait Jaby 2023-05-01 23:01:35 +0200
  • a50e0ec544 Replace unsafe code with raw trait jaby 2023-05-01 23:01:35 +0200
  • de4ba5e1f3 Fix image conversion and CLUT placement Jaby 2023-05-01 22:37:41 +0200
  • 513275fba8 Fix image conversion and CLUT placement jaby 2023-05-01 22:37:41 +0200
  • b758d7528e Include asset build into makefile Jaby Blubb 2023-05-01 11:02:33 +0200
  • 904509a65e Include asset build into makefile jaby 2023-05-01 11:02:33 +0200
  • 958ce0e7fd Fix fconv for clut images Jaby Blubb 2023-05-01 11:02:07 +0200
  • 5dc83be87f Fix fconv for clut images jaby 2023-05-01 11:02:07 +0200
  • 04ec3f89f1 Fix small bug Jaby Blubb 2023-04-30 16:40:01 +0200
  • 1b35ab2a3f Fix small bug jaby 2023-04-30 16:40:01 +0200
  • 34f78e08b1 Try loading TexturePage Jaby Blubb 2023-04-30 16:31:07 +0200
  • 77dc4c2235 Try loading TexturePage jaby 2023-04-30 16:31:07 +0200
  • 406e803234 Do not display help in red Jaby Blubb 2023-04-30 15:46:47 +0200
  • 1f39f08dc9 Do not display help in red jaby 2023-04-30 15:46:47 +0200
  • e8ae8a8798 Do not display the help in red for fconv Jaby Blubb 2023-04-30 15:33:32 +0200
  • 27c8ab71a0 Do not display the help in red for fconv jaby 2023-04-30 15:33:32 +0200
  • 70142ba64f Put RebuildTarget into own file Jaby Blubb 2023-04-30 15:33:12 +0200
  • a57e1694d0 Put RebuildTarget into own file jaby 2023-04-30 15:33:12 +0200
  • bf0ae11a53 Create Test TileMap Jaby Blubb 2023-04-30 15:31:55 +0200
  • 4b3c969a9a Create Test TileMap jaby 2023-04-30 15:31:55 +0200
  • 60049cc9e5 Add BootImage to second DisplayBuffer during boot Jaby Blubb 2023-04-30 14:18:11 +0200
  • 73a0245b0d Add BootImage to second DisplayBuffer during boot jaby 2023-04-30 14:18:11 +0200
  • 169c53e434 Fix broken DisplayArea Jaby 2023-04-27 21:23:06 +0200
  • ad18c89c0b Fix broken DisplayArea jaby 2023-04-27 21:23:06 +0200
  • e3b2a3026c Remove printf Jaby 2023-04-26 22:07:38 +0200
  • 49a6873ad5 Remove printf jaby 2023-04-26 22:07:38 +0200
  • df9506b585 Create a frame rate Jaby 2023-04-26 22:06:47 +0200
  • a2c735f158 Create a frame rate jaby 2023-04-26 22:06:47 +0200
  • bd6891b371 Cleanup GPU code more Jaby 2023-04-26 20:42:44 +0200
  • f566383467 Cleanup GPU code more jaby 2023-04-26 20:42:44 +0200
  • 34f8602693 Measure the busy loop for real hardware later Jaby 2023-04-26 19:09:49 +0200
  • 7845ac2034 Measure the busy loop for real hardware later jaby 2023-04-26 19:09:49 +0200
  • c1ff1187f9 Add busy loop code and make HighResTimer work on demand rather automatically or ifdefed Jaby 2023-04-26 19:09:07 +0200
  • 9dc25e469c Add busy loop code and make HighResTimer work on demand rather automatically or ifdefed jaby 2023-04-26 19:09:07 +0200
  • ed612b00a3 Create PoolBox project Jaby 2023-04-25 18:12:42 +0200