Jaby Blubb
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57b9b09338
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Missed cmmits
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2023-06-25 16:39:07 +02:00 |
Jaby
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70f73084e9
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Merge branch 'ToolBox' into ToolBox_FontWriter
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2023-06-21 21:50:52 +02:00 |
Jaby
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4726b3c5c0
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Use BSS default constructor
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2023-06-21 21:45:15 +02:00 |
Jaby
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3433ab3810
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Fix default constructor for rectangle types
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2023-06-19 22:30:52 +02:00 |
Jaby
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13c7cba599
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Testing font and color font
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2023-06-15 20:48:25 +02:00 |
Jaby
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b2886dfdac
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Support linking primitives
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2023-06-13 21:21:02 +02:00 |
Jaby
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c705c3627c
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Support basic linked elements
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2023-06-12 21:47:56 +02:00 |
Jaby
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cc77237150
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Support all primitives
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2023-06-05 22:44:45 +02:00 |
Jaby
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299ba7a9d6
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Prepare for textured sprites; better integration of GPU types
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2023-05-31 22:29:19 +02:00 |
Jaby
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4136cca2e5
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Support RectF
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2023-05-30 22:06:38 +02:00 |
Jaby
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bb124e29a0
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Support all the line types in a somewhat decent way
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2023-05-28 10:36:24 +02:00 |
Jaby
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29728da2ee
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Improve LINE_F code
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2023-05-27 22:21:02 +02:00 |
Jaby Blubb
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4f11903ed2
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Bound line type
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2023-05-27 17:07:15 +02:00 |
Jaby Blubb
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8679932d73
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Introduce is_render_primitive type_trait
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2023-05-27 16:40:59 +02:00 |
Jaby Blubb
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fc0e2db726
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Support LINE_F
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2023-05-27 15:14:19 +02:00 |
Jaby
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7d53d38e73
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Cleaned up primitives
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2023-05-24 22:06:56 +02:00 |
Jaby
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f77750c054
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Support GPU Primitives as constexpr
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2023-05-24 20:55:43 +02:00 |
Jaby
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3c22e70e94
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Support POLY_GT4
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2023-05-23 21:11:01 +02:00 |
Jaby
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0b9162e00c
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Support gouraud rectangle
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2023-05-23 20:39:11 +02:00 |
Jaby
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c9ec0c7f2d
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Support POLY_FT4
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2023-05-19 22:26:53 +02:00 |
Jaby
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2b37aa3db8
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Support POLY_F4
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2023-05-18 22:14:09 +02:00 |
Jaby
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530a7cff72
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Support more primitives
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2023-05-17 22:59:21 +02:00 |
Jaby
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04c6f7fb77
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Support Gouraud Shading
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2023-05-15 21:59:06 +02:00 |
Jaby
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e74cba6dfe
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Support textured triangles
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2023-05-15 21:14:37 +02:00 |
Jaby
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09b16dae16
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Draw first triangle
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2023-05-07 00:07:20 +02:00 |
Jaby Blubb
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60049cc9e5
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Add BootImage to second DisplayBuffer during boot
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2023-04-30 14:18:11 +02:00 |
Jaby
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df9506b585
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Create a frame rate
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2023-04-26 22:06:47 +02:00 |
Jaby
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bd6891b371
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Cleanup GPU code more
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2023-04-26 20:42:44 +02:00 |
Jaby
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28fb4df469
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Remove ComplexBitMap header
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2023-03-22 20:54:40 +01:00 |
Jaby
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dfab120bfb
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Remove the ComplexBitMap
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2023-03-22 20:46:08 +01:00 |
Jaby
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9a964a702e
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Improve readability of code slightly
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2023-03-21 21:51:56 +01:00 |
Jaby
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bbfa7a24c8
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Port GPU IOs
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2023-03-20 19:06:28 +01:00 |
Jaby
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4a09d57e5c
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Improve struct and namespace usage
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2023-01-08 21:08:23 +01:00 |
Jaby
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82a3b1f74e
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Introduce the JabyEngine namespace to all files
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2022-12-23 21:18:25 +01:00 |
Jaby
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20ffbc5fa9
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Prepare CD code and unify header names
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2022-12-12 03:43:18 +01:00 |
Jaby
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ec4bdac5ec
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Setup Display to standard resolution instead of high res
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2022-10-04 21:54:40 +02:00 |
Jaby
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3ee0ba72b2
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Separate between Display and Screen
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2022-10-03 15:40:46 +02:00 |
Jaby
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83c00992aa
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Configurate Screen
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2022-10-03 15:38:54 +02:00 |
Jaby
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8a117a0670
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Create Macros for PAL/NTSC
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2022-10-02 17:47:24 +02:00 |
Jaby
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e5943cb3d2
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Correct header file extension
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2022-10-02 16:45:02 +02:00 |
Jaby
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e97c805f5a
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Remove Port namespace and clean up
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2022-09-11 15:51:09 +02:00 |
Jaby
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2a97f7fa68
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Fix wrong color bit range
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2022-09-11 15:44:11 +02:00 |
Jaby
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3adf7c54a3
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Create pattern
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2022-09-11 13:40:20 +02:00 |
Jaby
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28122a8e1c
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Making ComplexBitMap a POD part 1
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2022-09-11 11:36:51 +02:00 |
Jaby
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db3196b290
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Added named colors
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2022-09-11 10:17:02 +02:00 |
Jaby
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3317867f1d
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Introduce internal and normal GPU functions
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2022-09-11 10:10:51 +02:00 |
Jaby
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b523c2c73f
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Introduce QuickFill
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2022-09-08 21:36:12 +02:00 |
Jaby
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d9da876bab
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Implement GPUSTAT and update IOPort design
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2022-09-07 21:45:28 +02:00 |