Commit Graph

84 Commits

Author SHA1 Message Date
Jaby
87d7bf8efa Make LZ4 Decompressor return a state value 2022-12-29 13:25:48 +01:00
Jaby
c7b9e4e301 Setup LZ4 decompressor but have it copy data for now 2022-12-27 22:06:14 +01:00
Jaby
948fc7d2a7 LZ4 compress splash images 2022-12-27 20:59:07 +01:00
Jaby
8d48aecbab Improves return types with Progress type 2022-12-23 22:06:10 +01:00
Jaby
c63f949c1f Create LZ4 decompressor files 2022-12-23 21:18:44 +01:00
Jaby
82a3b1f74e Introduce the JabyEngine namespace to all files 2022-12-23 21:18:25 +01:00
Björn Gaier
53f8d43342 Prepare CircularBuffer 2022-12-16 21:54:01 +01:00
Björn Gaier
d193856e2a Introduce empty overlay boot file and improve task name 2022-12-16 21:23:24 +01:00
Jaby
5a4dbc170e Prepare makefile 2022-12-16 04:25:48 +01:00
Jaby
04739004f5 Use main 2022-12-16 03:47:30 +01:00
Jaby
8a6293dc87 Prepare save spot for booting 2022-12-16 03:20:08 +01:00
Jaby
01148b8c52 Slowly come up with design for loading from CD 2022-12-12 04:18:35 +01:00
Jaby
20ffbc5fa9 Prepare CD code and unify header names 2022-12-12 03:43:18 +01:00
Jaby
1bfef10a1a Remove executing main 2022-12-04 04:55:04 +01:00
Jaby
2f823aa2ec Implement Overlay generation 2022-11-30 02:36:17 +01:00
Jaby
351f90da41 Call which will be a overlay later 2022-11-29 03:28:42 +01:00
Jaby
f31e0407b4 Support PAL and NTSC splash image 2022-10-05 22:01:01 +02:00
Jaby
ec4bdac5ec Setup Display to standard resolution instead of high res 2022-10-04 21:54:40 +02:00
Jaby
051ae637f1 Setup DisplayArea 2022-10-03 16:23:35 +02:00
Jaby
3ee0ba72b2 Separate between Display and Screen 2022-10-03 15:40:46 +02:00
Jaby
83c00992aa Configurate Screen 2022-10-03 15:38:54 +02:00
Jaby
9e69aec9bd Emit PAL/NTSC library depending on the configuration 2022-10-03 14:54:59 +02:00
Jaby
8a117a0670 Create Macros for PAL/NTSC 2022-10-02 17:47:24 +02:00
Jaby
63df4e8ad8 Start configurating GPU 2022-10-02 17:32:23 +02:00
Jaby
e5943cb3d2 Correct header file extension 2022-10-02 16:45:02 +02:00
Jaby
bf439893aa Support CLUT (untested) 2022-10-02 14:18:35 +02:00
Jaby
fc50f62fd3 Improve code 2022-10-02 14:12:02 +02:00
Jaby
1a40b4726b Clean Up 2022-10-02 13:17:38 +02:00
Jaby
7c682bdd30 Upload Direct16 pic 2022-10-02 13:14:30 +02:00
Jaby
6ea257f650 Improvements to parse Texture data 2022-10-02 11:49:55 +02:00
Jaby
6407f89667 Include SplashImage and detect right type 2022-10-02 11:01:42 +02:00
Jaby
400236ac2a Generated hpp file instead of cpp 2022-10-02 11:01:22 +02:00
Jaby
04358ed368 Use continous memory for loading files 2022-10-02 10:18:27 +02:00
Jaby
949c502d5d Verify basic usage of FileProcessor 2022-10-01 22:40:40 +02:00
Jaby
c872723409 Build and integrate Splash Image 2022-09-29 20:51:18 +02:00
Jaby
eee76203d8 Use cpp_out 2022-09-28 21:21:45 +02:00
Jaby
15c9ff3408 Create Splash.cpp 2022-09-28 20:53:32 +02:00
Jaby
b06c8089f2 Prepare splash target 2022-09-28 20:27:48 +02:00
Jaby
899d95cff9 Add Splash image 2022-09-28 20:22:03 +02:00
Jaby
e97c805f5a Remove Port namespace and clean up 2022-09-11 15:51:09 +02:00
Jaby
303ffbccc9 Use DMA for GPU 2022-09-11 15:44:45 +02:00
Jaby
3adf7c54a3 Create pattern 2022-09-11 13:40:20 +02:00
Jaby
54de6c3f70 Clean Up 2022-09-11 11:44:58 +02:00
Jaby
28122a8e1c Making ComplexBitMap a POD part 1 2022-09-11 11:36:51 +02:00
Jaby
db3196b290 Added named colors 2022-09-11 10:17:02 +02:00
Jaby
3317867f1d Introduce internal and normal GPU functions 2022-09-11 10:10:51 +02:00
Jaby
b523c2c73f Introduce QuickFill 2022-09-08 21:36:12 +02:00
Jaby
00cdabb5de Make SPU wait for boot up sound to finish 2022-09-08 20:36:54 +02:00
Jaby
9f916d79ee Prepare GPU setup 2022-09-08 20:36:36 +02:00
Jaby
d9da876bab Implement GPUSTAT and update IOPort design 2022-09-07 21:45:28 +02:00