Commit Graph

80 Commits

Author SHA1 Message Date
jaby bc7e00a105 Support easier read 2023-01-10 21:12:41 +01:00
jaby 101fdd9299 Support HighResolutionTimer in a better fashion 2023-01-10 20:36:28 +01:00
jaby 0d1e9c3df8 Support High Percision Counter 2023-01-09 22:27:10 +01:00
jaby a791f0bffd Improve struct and namespace usage 2023-01-08 21:08:23 +01:00
jaby 297526e4d0 Cleanup code 2023-01-08 16:39:26 +01:00
jaby 7b1cefac0a Use GlobalTime 2023-01-08 16:20:30 +01:00
jaby d403aedf16 Fix weird bug in IOPort 2023-01-08 15:16:00 +01:00
jaby 2d174dc79a Fix IO Port code again 2023-01-08 13:56:26 +01:00
jaby 5e7aa29e9c Save progress 2023-01-06 22:15:03 +01:00
jaby b9b3656180 Sketch Timer and implement Interrupt support 2023-01-06 15:18:35 +01:00
jaby d0f52aa494 Prepare IO Ports for timer 2023-01-06 12:14:53 +01:00
jaby 0d6b05e148 Improve LZ4 decompression 2023-01-03 21:20:53 +01:00
jaby 3d56532a3b Broken LZ4 algorithm! The decompression seems to work now (needs improvement?) but the conversion tools emit 64K block sizes which is unhelpfull for us 2022-12-29 23:18:37 +01:00
jaby 3554394e11 Make LZ4 Decompressor return a state value 2022-12-29 13:25:48 +01:00
jaby fa993cc63e Setup LZ4 decompressor but have it copy data for now 2022-12-27 22:06:14 +01:00
jaby 4b644aa813 Improves return types with Progress type 2022-12-23 22:06:10 +01:00
jaby 64b36f4f85 Create LZ4 decompressor files 2022-12-23 21:18:44 +01:00
jaby def6c6d3b9 Introduce the JabyEngine namespace to all files 2022-12-23 21:18:25 +01:00
jaby 791fe85ab8 Test Circular Buffer 2022-12-23 20:33:36 +01:00
jaby a3a757e170 Introduce FastCircularBuffer 2022-12-19 21:01:59 +01:00
jaby a47b94c3a9 Prepare CircularBuffer 2022-12-16 21:54:01 +01:00
jaby bc15dae5d1 Use main 2022-12-16 03:47:30 +01:00
jaby c7e651f2e7 Prepare save spot for booting 2022-12-16 03:20:08 +01:00
jaby 723864fcaa Slowly come up with design for loading from CD 2022-12-12 04:18:35 +01:00
jaby 0e4e53f3a4 Prepare CD code and unify header names 2022-12-12 03:43:18 +01:00
jaby 78bedd0e90 Cover lbas 2022-12-04 17:23:45 +01:00
jaby 5320eab44d Introduce Overlay Header and LBAs 2022-12-04 04:55:53 +01:00
jaby 32e5b55b0a Setup Display to standard resolution instead of high res 2022-10-04 21:54:40 +02:00
jaby 1e329bb691 Setup DisplayArea 2022-10-03 16:23:35 +02:00
jaby 69a84952ba Separate between Display and Screen 2022-10-03 15:40:46 +02:00
jaby 97226300d6 Configurate Screen 2022-10-03 15:38:54 +02:00
jaby 04af1daf6c Create Macros for PAL/NTSC 2022-10-02 17:47:24 +02:00
jaby 733921f4ce Start configurating GPU 2022-10-02 17:32:23 +02:00
jaby e126fdaceb Correct header file extension 2022-10-02 16:45:02 +02:00
jaby 17f7ba545e Improve code 2022-10-02 14:12:02 +02:00
jaby 5a0e5d5df6 Upload Direct16 pic 2022-10-02 13:14:30 +02:00
jaby e5e622072a Improvements to parse Texture data 2022-10-02 11:49:55 +02:00
jaby e69974672b Include SplashImage and detect right type 2022-10-02 11:01:42 +02:00
jaby 7cfb2dab33 Use continous memory for loading files 2022-10-02 10:18:27 +02:00
jaby a9790688f5 Verify basic usage of FileProcessor 2022-10-01 22:40:40 +02:00
jaby 706f989f8f Introduce SimpleTIM type 2022-10-01 21:02:58 +02:00
jaby 1eacebb014 Remove Port namespace and clean up 2022-09-11 15:51:09 +02:00
jaby 30824748ea Use DMA for GPU 2022-09-11 15:44:45 +02:00
jaby b9b01bd544 Fix wrong color bit range 2022-09-11 15:44:11 +02:00
jaby e2af03a268 Create pattern 2022-09-11 13:40:20 +02:00
jaby 683bd7ac99 Fixed bug and spread some always_inlines 2022-09-11 12:06:40 +02:00
jaby 14d9caef43 Clean Up 2022-09-11 11:44:58 +02:00
jaby d30a975725 Making ComplexBitMap a POD part 1 2022-09-11 11:36:51 +02:00
jaby 9cb0b70308 Added named colors 2022-09-11 10:17:02 +02:00
jaby a8f0bddc89 Introduce internal and normal GPU functions 2022-09-11 10:10:51 +02:00